Staff Hero Designer — United States
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ОткликнутьсяFor our client, we are seeking a Staff Hero Designer to join the team of a leader in the Media space.
This role will shape the player-facing experience for a story-driven game, with a focus on hero abilities, combat feel, and core character systems. You will partner closely with programming and animation teams to bring responsive, high-quality gameplay to life. The work will require balancing creative vision with iteration, tuning, and practical execution across missions and encounters. This is an opportunity to influence the quality and innovation of a major narrative gameplay experience.
Location: Remote
Compensation: $148,000 – $222,000 annually
Responsibilities
• Provide creative leadership for player character systems and core combat mechanics
• Prototype and iterate on hero combat and non-combat gameplay
• Collaborate with programming and animation teams to enhance gameplay
• Drive innovation and quality in design, proactively addressing feedback and issues
• Integrate player mechanics within mission and encounter designs
Qualifications
• 8+ years of game design experience, with at least one shipped title focused on player combat or character systems
• Expertise in creating and tuning high-quality player movement, combat, and gameplay balance
• Deep understanding of design principles in 3rd person narrative games
• Familiarity with modern game engines, including Unreal and proprietary engines, and scripting for gameplay systems
• Strong communication skills in written, verbal, and visual formats
Benefits
• Top-tier medical, dental, and vision coverage
• Matching 401(k) plan
• Generous paid time off and wellness program
• Employee discounts on products
• Flexibility in work location with remote options available
Our client is an equal opportunity employer. We encourage you to apply even if you don’t meet every qualification—your background could be exactly what this team needs.