I AM HIRED

Неделя 310 ₽Месяц 630 ₽3 месяца 1 680 ₽Год 5 680 ₽

Advanced Material Artist — Austin, TX

Разработка игр, Игровая графика · сегодня, 02:25 · 13.11.2026

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Компания: ••••••••

Локация: Austin, TX

Формат: не указан

Занятость: Контракт

Грейд: Senior

Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? DNaGnXA xKCF3s6Y is a game development studio in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.

As a Advanced Material Artist at DNaGnXA xKCF3s6Y, you will work with a small team of Material Artists to create highly detailed materials assets, including textures, masks, and setting up shaders and maintaining material libraries for the game environments and other world assets.

Responsibilities

• Create physically based Materials/Textures for use on props, environments, and characters with little oversight.

• Assist in master material creation in Unreal and maintaining material pipelines.

• Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.

• Match established art styles while helping improve visual direction.

• Mentor more junior artists on technique and process

• Help streamline material creation workflows in Substance Designer

Requirements

• Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focus on believability and overall composition.

• Shipped 2+ AAA title as a material artist.

• Solid technical understanding of PBR standards and surface/light interactions.

• Driven to learn new workflows, technologies, and techniques.

• Strong foundation knowledge in traditional arts.

• Strong knowledge of Unreal Engine 5.

• Very strong knowledge of Substance Designer and Substance Painter.

• Strong knowledge of Maya and/or another 3D modeling package.

• Good knowledge of Zbrush modeling.

• Solid understanding of color theory, and be able to create balanced and appealing color palettes.

Must be punctual, diligent, articulate, and organized.

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