I AM HIRED

Неделя 310 ₽Месяц 630 ₽3 месяца 1 680 ₽Год 5 680 ₽

3D Environment Artist — European Union

Разработка игр, Игровая графика · сегодня, 15:43 · 13.11.2026

Зарплата не указана

Откликнуться

Компания: ••••••••

Локация: European Union

Формат: не указан

Занятость: Полная занятость

Грейд: не определён

3D Environment Artist

Remote from Europe

Type: Full-time

Action-ARPG | Unreal Engine

About the Studio

An independent AA studio building an original, realism-driven action-ARPG in Unreal Engine. The game is set in a dark, grounded fantasy world inspired by medieval architecture and classic folklore. It’s a world that should feel ancient, weathered and full of history, where environmental storytelling plays a central role. Ruined settlements, crumbling strongholds and abandoned spaces should reveal what happened there before the player arrives.

The game is designed to grow across multiple zones and biomes. The studio is now focused on a key milestone build that will set the visual and quality bar for the project, before scaling the team and content further.

The team is small, senior and highly collaborative, with most of the environment art team based in Europe. The studio cares about craft and has deliberately invested in strong technical foundations. It already has an engaged community following the project. This is a chance to join early, help define the visual identity of a new IP, and see your work at the heart of the game.

About the Role

A self-sufficient 3D Environment Artist focused on high-quality, game-ready assets: architecture, buildings, structures, tents, ruins and props.

This role is about asset creation rather than level building. You’ll spend most of your time sculpting, modelling and texturing, not dressing environments in-engine. Damaged, weathered and decaying architecture will be a big part of the work, so you’ll need a strong eye for age, wear and storytelling through detail. Every asset should feel purposeful within a playable space, not just look good in a render.

You’ll work closely with the environment concept team and take on most of the look development. You’ll interpret concepts, gather additional visual and technical references, and push the work further rather than just replicating the concept.

What You’ll Need

• A strong portfolio showing real-time, game-ready work in Unreal Engine (private or NDA work can be shown on a screen share; applications without a portfolio won’t be considered)

• Excellent skills in ZBrush, alongside Blender, Maya or 3ds Max, and Substance 3D Painter/Designer

• Experience with photogrammetry-based assets, including processing, cleanup, and adapting scan data into an optimised game-ready pipeline

• A strong understanding of game art optimisation, such as modular workflows, trim sheets, tiling materials and efficient texture use, rather than unique textures on every asset

• Solid knowledge of Unreal Engine material setup

• A strong eye for realism, with the ability to read concept art, analyse references and build on them with your own artistic judgement

• The ability to work independently and solve problems without close supervision in a small team

Bonus Points For

• Experience creating damaged, weathered or ruined architecture

• A passion for medieval, historical or dark fantasy settings

• Experience shipping or working on action, RPG or ARPG titles

• Experience working in small or independent studios where you’ve covered several parts of the art pipeline

Поиск по вакансиям

Название компании скрыто

Названия компаний и их продуктов мы не публикуем на сайте — они доступны в Telegram-боте I AM HIRED. Откройте эту вакансию в боте: увидите название, сможете откликнуться и настроить рассылку подходящих вакансий.

Открыть вакансию в боте