QA Engineer (Console/PC, UE5) — Армения
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Откликнуться4sggB is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We’re looking for a QA Engineer for Testing the game on PlayStation, Xbox, and PC platforms for a 8 months contract to join our SPINE team.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Location: Yerevan, Armenia (on-site / hybrid)
Responsibilities:
• Testing the game on PlayStation, Xbox, and PC platforms
• Testing all game functionality: gameplay systems, physics, materials, AI, and levels
• Testing console-specific features and verifying compliance with platform requirements (TRC/XR);
• Participation in continuous Smoke and Regression testing
• Participation in preparing test reports and summaries
• Creating and maintaining checklists and test cases
• Collecting performance data using Unreal Insights
• Writing and maintaining testing documentation
• Ongoing communication with development teams, including game and level designers, etc.
• Participation in Exploratory testing
• Active involvement in improving testing processes
What we are looking for:
• At least 2 years of experience in testing video games on Unreal Engine across console (PlayStation, Xbox) and PC platforms;
• Understanding of game development and testing fundamentals in Unreal Engine
• Experience working with Unreal Engine testing tools, including Unreal Editor, logging, and debugging tools
• Experience testing core functionality such as gameplay systems and physics
• High level of independence, decision-making ability, and self-organization
• Ability to quickly switch between tasks and manage multiple priorities
• Experience in writing and executing test cases and test plans for various game systems and features
• Experience working with bug tracking systems such as Jira
• Strong skills in analyzing and documenting bugs using detailed descriptions, screenshots, and video recordings
• Understanding of basic performance testing and optimization principles for game systems
• Knowledge of key testing methodologies, including functional testing, regression testing, and user testing
• Experience working in a team environment with effective communication skills
• Willingness to learn new technologies and testing approaches within the Unreal Engine ecosystem
We offer:
• A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
• Support of professional development, participation in specialized conferences and educational events.
• Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
• Competitive salary (depending on professional qualifications).