I AM HIRED

Неделя 310 ₽Месяц 630 ₽3 месяца 1 680 ₽Год 5 680 ₽

dWrY AHv45AQ5Y Artist III — Las Vegas, NV

Разработка игр, Игровая графика · вчера, 22:43 · 15.11.2026

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Компания: ••••••••

Локация: Las Vegas, NV

Формат: не указан

Занятость: Полная занятость

Грейд: Senior

Job Description

Job Description

POSITION SUMMARY The eyQC f7mZytmU4 Artist III is a senior individual contributor who leads technical execution for significant systems within the art pipeline and Unity runtime. This role designs scalable workflows, builds robust tools, and resolves complex integration/performance issues. While maintaining strong 3D fundamentals (rigging, animation integration, shaders/materials), the emphasis is on engineering-first solutions that improve throughput and runtime reliability across a project.

Reports to: Senior EzmM BTp Manager MAIN RESPONSIBILITIES

This position will be responsible for the following primary functions:

• Produce high-quality animations using animation principles for characters, environments, UI, and VFX

• Encourage and generate creative ideas and solutions with the team

• Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time

• Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling)

• Deliver advanced Unity editor tooling (batch processing, dependency management, automated scene checks, performance validation)

• Build optimized shader/material frameworks and author guidelines that balance quality and performance

• Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT)

• Own complex character/animation technical workflows (rig standards, retargeting strategies, compression settings, runtime integration)

• Create optimized texture/layout solutions (atlasing strategies, channel packing, streaming/format guidance as applicable)

• Proficiently use 3D animations software (e.g., Maya, Blender, Unity)

• Create efficient 3Drigging, weighting, and animation files optimized for Unity

• Design optimized texture sheets for 3D assets implemented in Unity

• Profile content and drive optimization initiatives with measurable outcomes (memory, frame time, load time)

• Lead cross-discipline problem solving; propose tradeoffs and de-risk technical art deliverables

• Mentor Level I-II technical artists and contribute to standards, documentation, and review processes

Job Requirements

Education/Experience

• 3+ years of experience using Unity

• 3+ years of game development experience with significant technical art/tools ownership

• Degree in Art, Animation, Computer Science/Engineering, or equivalent experience

Knowledge & Skills

• Ability to provide and receive feedback

• Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline

• Foundational 3D pipeline knowledge (modeling, UVs, textures, basic rig/animation concepts)

• Basic scripting familiarity (C# preferred; Python/MEL a plus)

• Comfortable debugging and communicating issues clearly

• Portfolio showing real-time 3D work and/or tooling/pipeline contributions

Other Requirements

Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable.

Occasionally, additional hours may be required based on business needs and demands.

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