I AM HIRED

Неделя 310 ₽Месяц 630 ₽3 месяца 1 680 ₽Год 5 680 ₽

Gaming UX Designer — Redmond, WA — LinkedIn — 4488994565

Дизайн, Продуктовый дизайн · 14 ноября · 14.11.2026

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Компания: ••••••••

Локация: Redmond, WA

Формат: не указан

Занятость: Полная занятость

Грейд: Middle

• Key projects: This role will be a product designer focused on helping shape engaging experiences for a gaming studio across mobile and desktop platforms.

Studios is hiring a contract Product Designer to shape companies gaming experiences on mobile and desktop. Join our Franchise Technology & Services team in Redmond, WA, designing for millions. You'll partner with product design leadership, product managers, and engineers to turn ideas into intuitive, accessible, and visually compelling experiences that feel unmistakably.

• Partner with product design leadership to drive design work from early concept through launch across mobile and desktop platforms.

• Work with product managers and engineers to define product direction and turn requirements into clear, buildable user experiences.

• Create user flows, wireframes, interaction models, and high-fidelity prototypes to explore, communicate, and test ideas.

• Plan and run usability testing, and use research insights and data to validate design decisions and iterate.

• Champion accessibility and inclusive design, and contribute to design guidelines and standards that scale across platforms.

Explain a typical day in the role.:

The designer starts with a quick sync with product design leadership and the product team to align on priorities. Most of the day goes to hands-on design work: mapping user flows, building wireframes and high-fidelity Figma prototypes, and refining interactions for mobile and desktop. They will often join design critiques, review work with product managers and engineers to check feasibility, and support usability sessions or review research findings. They close the loop by iterating on feedback and documenting decisions and specs for engineering handoff.

What is the ideal background of a candidate for this role?:

3+ years in product or UX design, with shipped work on consumer-facing mobile and/or desktop products. Ideally they have experience in games or large-scale consumer apps. They need a strong portfolio showing end-to-end process from research and problem framing to high-fidelity prototypes and launch. They should be comfortable working in ambiguity and collaborating closely with PMs and engineers.

What are unique selling points that would get candidates interested in your role over another?:

You'd work in a gaming team, one of the best-selling games of all time, with a huge, passionate global community.

Your work would be used by millions of players across mobile and desktop.

You'd join a small, collaborative design team with direct exposure to product design leadership.

You'd own design end to end, from concept and prototyping through research and launch.

You'd work at Studios, with a creative, play-first culture inside company.

How will contractor performance be measured?:

Quality and craft of design work, measured against brand and accessibility standards.

On-time delivery of agreed milestones and design handoffs.

Effective collaboration with PMs, engineers, and design leadership, based on stakeholder feedback.

Use of research and testing to validate decisions.

Regular check-ins and milestone reviews with the hiring manager.

Where is the work able to be performed?: Remote

If Onsite or HWA required, indicate why:

If REMOTE: Are work hours flexible to accommodate time zone variance (+/- 2-3 hours?): Yes

Top 3 Must-Have HARD Skills & years of experience for each:

• End-to-end product/UX design for mobile and/or desktop (user flows, wireframes, high-fidelity UI): 3+ years

• Figma, including interactive prototyping (ProtoPie or similar a plus): 3+ years

• Usability testing and applying research insights, with working knowledge of accessibility standards (WCAG): 2+ years

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